Iconscout is back with a new tutorial from our 3D Journey Series. Today we will help you create humans in 3D with this easy tutorial. If you are new here or missed our previous blog from our 3D Journey Series, do not forget to click below and start your 3D Designing Journey with Iconscout!
So let's get right into the action with this detailed step-by-step procedure, and by the end of it, you'll be a pro at designing 3D humans!
Run Blender for the first time, and you will be welcomed with this user interface as your default screen. Your 3D Space, know as the Viewport is your playground to explore and learn. Do not hesitate to play with it. The default object in Blender is this cube that you view on the screen. This is the building block with which you will create your 3D human. So get your tools ready, and let's begin!
Step 1: Setting Up Your Board
Open Blender.exe on your PC/Mac
The default scene will appear before you
Keep the default cube you can see on your screen. We will be using it as our base geometry mesh
Press 1 in your number pad so that we can access the side view
Select the cube by pressing the left click on the mouse
Step 2: The Cube
Now let us divide the cube into two by adding a loop in the middle
Press Ctrl+R after selecting the cube
You will get an incision highlighted in yellow
Press left click once again to confirm the addition of the loop
Press Alt+Z so that you enter the X-ray mode. This mode will help you to select the Mesh as well
Now that you have X-Ray mode turned on, select the left half of the cube by dragging and selecting the left click of your mouse
Press X to delete that face.
You will get a pop-up menu to select to delete an edge, vertex, or face.
Press the 'Faces' option.
Now let us further work on this halved cube so that we get the equivalent side. To do that, let us add a "mirror modifier"
Hover over to the properties shelf on the right
Select the menu with the "wrench" icon, which is the "Modifiers tab"
Next, select the Add Modifier to the drop-down option
Select the "Mirror" option
Enable the "clipping" option from the same menu so that you can see jointed edges
Step 3: Construction
Now, once we have our mirror modifier enabled, we can start with constructing the rest of our model
Let us scale the cube in the Y-axis, so it's thinner
Press S+Y and move your mouse till you get a familiar shape
Now go back into the side view by pressing 1 again on the number pad
Scale it directly on the X-axis by pressing S(to scale)+X (X-axis) and then again moving your mouse
Let us go back to the 3D view and select two edges
To do that, go to the edge selection mode by pressing 2
Once done, press on one of the edges and Shift+Select the other edge to group select it
Once we have selected these edges, let us scale them in the Y-axis
Press S(to scale)+Y(on the Y-axis) and then move the mouse accordingly till you get a result
Step 4: Wireframe
Now let us go into the wireframe model to see things more clearly
Press the located on the top right corner of your screen
Now go back into the side view by pressing 1 again on the number pad
Now, let us go into the Vertex selection mode by pressing 1
Select two vertices from the geometry
Now let us move these vertices a bit to the top by pressing G(to move) + Z(on the Z-axis)
Scale the same vertices in the X-axis as well
Let us extrude the same vertices below by pressing E(to extrude) + Z (on the Z-axis)
Scale it once again in the X-axis by pressing S+X and then moving the mouse
Now let us go back into the solid view mode by pressing the "Viewport shading" button on the top right corner
Go to the angle in the viewport and let us select this face in the model
Back to the front view, by pressing 1 on the number pad
Rotate the axis on the Y-axis by pressing R(to rotate)+ Y (on the Y-axis)
We have our torso ready
Now let us turn off clipping to extrude the legs
Click the checkbox to disable clipping
Click E(to extrude) and drag the mouse till you get the thigh's shape
After you extrude the thighs, let us straighten them. Press R(to rotate) and rotate the same face until they become straight
Move the thighs a bit closer together by pressing G(to move) +X(on the X-axis) and then drag the mouse to bring them closer
While having the face selected, Extrude it once again to the bottom by pressing E( to extrude) + Z(on the Z-axis) and dragging the mouse to get the desired shape
Now we have the thighs and knees ready
Extrude it using E+Z and drag the mouse once again to create the shin area
Next, let us fix a few things on the body.
Rotate freely in the viewport by moving the mouse while pressing the middle mouse, rotating to the top angle of the body, and selecting the face
Jump back into the front view by pressing 1 and rotate this face by pressing R(to turn) + dragging the mouse till we get a shape
Now let us create a loop on the upper torso side of the body
To do so, let us press Ctrl+R and then drag it down and press the left click of your mouse to confirm the cut
Next, let us select this particular face from the upper torso.
And then let is scale down a little bit, using the S (to scale) button
Go back into the front view once again by pressing 1 on the number pad
While having the same face selected, let us extend it by pressing E and dragging the mouse so that we get the beginning of the shoulders
After that, let's go into vertex selection mode by pressing 1 on the number pad
Turn on the X-Ray mode by pressing (Alt+Z)
Drag and select the individual vertices into the desired shape
Now, go back to face selection mode by pressing 3 on the number pad and selecting the face below
Go to the front view by pressing 1 on the number pad
Extrude the arms out by pressing E then mouse to drag and select to confirm the desired length
Once you have created the arms, let us also create the palm by extruding another set
Press E(to extrude) and drag the mouse and left click to confirm the desired proportion
Create an edge loop where the arm bends
Press Ctrl+R to create the edge loop and click the left click of the mouse to confirm it
Let us also create an edge loop around the lower shin area to create the feet
Press Ctrl+R and drag the mouse till you get a shape
Once you have created the edge loop, select the new face you have made
To do so, let us go into face selection mode by pressing 3 in the number pad
Select the desired face
Now let us go into the side view by pressing 3 in the number pad
To extrude these feet, press E(to extrude)+ Y( in the Y-axis) and extrude it out till you get the desired shape
After doing so, go into the edge selection mode by pressing number 2 on the number pad. Now select this particular edge
Press G(to move) + Z(in the Z-axis) and move that edge downwards using the mouse and click left-click to confirm it till you get a shape, like so
Now, let us once again go back to the upper body part of the human
Once you have navigated there using the middle mouse button, select this particular face near the shoulder area by shifting to face selection mode
To do that, press 3 on the number pad
Now press E(to extrude)+S(to scale) and scale the extrusion inside till you get the desired shape
While having the same face selected, scale it along the X-axis by pressing S(to scale)+X(in the X-axis) to shrink it down the neck's diameter size
Now, go back to the front view by pressing 1 on the keyboard
The face is still selected. Rotate in the Y-axis by pressing R(to turn)+Y(in the Y-axis) until you get a horizontal neckline
Extrude the neck towards the top to create the neck
Press E (to extrude) + Z( along the Z-axis) and drag the mouse and confirm it by pressing left-click on the mouse till you get a shape somewhat similar to this
Extrude the neck once again by pressing E(to extrude) + Z(on the Z-axis) to create the front portion of the face
Repeat it once again to achieve this form
Let's hop into the face selection mode by pressing 3 on the number pad. Next, select these two faces
Once the faces are selected, let us extrude them in the Y-axis by pressing E(to extrude)+Y(along the Y-axis) and by moving the mouse and clicking left click on your mouse till we get the desired shape
Now we have the base for the head complete
Let us select these sides so we can give width to a human's head
Press G and move it in the X-Axis by pressing G(to move)+X(along the X-axis)
Our head is complete now!
Now let us start to create the fingers for our humans
To do so, let us select the human's left hand and click on this end face of its hand
Let us right-click on this face and select the "Subdivide" option
Repeat that once again to get one more subdivision
Next, let us deselect everything by pressing elsewhere on the viewport and selecting these particular faces, as shown below
Now let's enter the front view mode by pressing one on the number pad
Pull down these vertices below by pressing G(to move)+Z(on the Z-axis), drag the mouse down below, and click left click with the mouse until you get a shape
Select this edge by pressing 2 on the numerical array and selecting it using your left click on the mouse
Dissolve this Line by pressing Ctrl+X
Go back into face selection mode by pressing number 3 on the numerical array
Now let us select these faces as shown below
Once selected, let us inset all these individual faces
To do so, let us press the Inset Key (I) twice and press the left click to confirm the inset
Now let us extrude this down below to create the fingers.
To do so, let us press E(to extrude)+Z(on the Z-axis) down below by dragging the mouse and clicking left-click to confirm the selection
Next, let us select this new face to create the area for the thumb
Inset this face by pressing I(top inset) and clicking left click on the mouse to confirm the selection
Use the Knife tool (K) and make an incision
Select this new face
Inset this face as well by pressing I (top inset) till you get a shape
Next, let us extrude the part of the thumb
Press E(to extrude) and pull in towards the Y-axis by pressing Y
Let us angle it in a way a normal thumb would be
To do so, let us move it by pressing G
Next, let us adjust the height of the fingers by going into vertex selection mode by pressing 1 on the numerical array and changing it manually by pressing G
Now we have our fingers ready. Let's move onto the toes.
Once in the face selection mode, select this face of the feet
Using the knife tool (K), let us mark the incisions for the toes. Which will be four vertical lines
Next, let us do the same method we did for our fingers
Select the entire five faces. And press I twice(to inset individual faces)
Next, let us extrude so that we get our toes.
Press E(to extrude) along the Y-axis
Let us do the final step. Which is subdividing our Mesh
Press Ctrl+1 on the number pad
And we get a humanoid result like this
Step 5: Add Background
Let us add a background.
To do so, let us press Shift+A. In the Menu that appears, let us go to Mesh>Plane and select left click
Scale this plane by pressing S+5
Now let us bring this down by pressing G(to move)+Z(On the Z-axis)
Go into edit mode by pressing "Tab" and select the northern edge of the plane
Press E(to extrude)+Z(on the Z-axis) to extrude the edge towards the top
We have our background ready for the human
Next, let us add lights
To do so, let us press Shift+A and select "Sun" from Lights
To frame the camera. Press Ctrl+Alt+0 at any angle. And hit F12 to start the render
Once the rendering is over. You will get a result like so
Voila! Our human is complete. You have successfully created a 3D character of your own.
We hope you had fun and learnt a lot with this tutorial. If you have faced any diffucilties or have any suggestions, please drop a comment below! We would love to hear from you.
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